授業コード 06105546 単位数 2
科目名 MCP(Video Games Studies) クラス 46
履修期 後期授業 カリキュラム *下表参考
担当者 JENSEN, Paul E. 配当年次 *下表参考

授業の題目 Video Game Studies
学修の概要 In this course, students will examine the origin and evolution of video games in North America and Japan and their connection to culture. Students will survey a variety of video games across several decades, and complete a series of paper-based Design and Localization Challenges in groups.
学修の到達目標 By the end of the course, students should have an understanding of basic electronics and computer hardware components, be familiar with a wide array of video game genres, and know how to design video games within certain technological limits.
授業計画 第1回 Course Introduction
Early Video Game History (1940s–1970s)
→ Learn about the beginnings of computer hardware and software development
→ Interact with simulations of early computer games
→ Discuss ideas about video games in general
第2回 The 1970s: Arcade Games, Gen 1 Home Consoles, Early PCs
→ Learn about the commercialization of video games
→ Compare and contrast early video games to modern ones
Online Quiz 1
第3回 Design Challenge 1:
→ Work in a group (or solo) to design a 1970s-style video game using a popular genre from the time, within the limits of a chosen hardware platform
第4回 The 1980s: Arcade Games, Gen 2&3 Home Consoles, Early PCs (1)
→ Interact with video games from the period
→ Discuss the culture of video game arcades
第5回 The 1980s: Arcade Games, Gen 2&3 Home Consoles, Early PCs (2)
→ Learn about the technology and new genres of the time
→ Discuss the growing influence of Japanese video games on the industry
Online Quiz 2
第6回 Localization Challenge 1:
→ Work in a group (or solo) to localize text from some 1980s video games
→ Discuss differences of opinion in word/phrase choices
第7回 Design Challenge 2:
→ Work in a group (or solo) to design a 1980s-style video game using a popular genre from the time, within the limits of a chosen hardware platform
第8回 The 1990s: Arcade Games, Gen 4&5 Home Consoles, Early Modern PCs (1)
→ Learn about the rapid advance of technology and innovation in the decade
→ Discuss similarities between 1990s games and modern ones
第9回 The 1990s: Arcade Games, Gen 4&5 Home Consoles, Early Modern PCs (2)
→ Learn about the continuing influence of Japanese video games on culture
→ Discuss the decline of video game arcades
Online Quiz 3
第10回 Localization Challenge 2:
→ Work in a group (or solo) to localize text from some 1980s video games
→ Discuss differences of opinion in word/phrase choices
第11回 Design Challenge 3:
Work in a group (or solo) to design a 1990s-style video game using a popular genre from the time, within the limits of a chosen hardware platform
第12回 The 2000s: Arcade Games, Gen 6–9 Home Consoles, Modern PCs
→ Learn about the state of the industry at the start on the new millennium
→ Discuss video game preferences
Online Quiz 4
第13回 ON-DEMAND LESSON
オンデマンド授業

Design Challenge 4:
→ Work in a group (or solo) to design a modern video game using any genre, with no hardware limits — students may even "invent" new hardware for their game if they wish
第14回 ON-DEMAND LESSON
オンデマンド授業

Continue working on Design Challenge 4
第15回 Present Results of Design Challenge 4
→ Give feedback on design ideas
Course Conclusion
授業外学習の課題 Students will spend up to 3 hours each week reviewing course material and completing online quizzes. Students will spend at least a few hours preparing Design Challenge 4 outside of class.
履修上の注意事項 • This course is taught in English.
• This is a blended course. Lessons are taught both in person and through Google Classroom.
• This course requires at least TOEIC 500, TOEIC Bridge 81 or Eiken Level 2 for domestic students.
• This course DOES NOT REQUIRE any previous knowledge about video games, but knowledge of and/or interest in video games would be helpful.
• This is a course in basic video game concept design and localization. It IS NOT a course in professional software development (i.e. programming) or graphic design. Students ARE NOT REQUIRED to have any programming or graphic design skills, and none will be taught during the course.
• Challenges in this course will be done on paper. However, students with programming or graphic design skills MAY CHOOSE to use their skills for Design Challenge 4, as long as they can complete it on time.
• Each excused absence will be treated as an absence, but will not affect a student's overall grade. Students who miss a group Design or Localization Challenge due to an excused absence may complete the Challenge individually
成績評価の方法・基準 Grading is as follows:
• 60% for Design Challenges*
• 20% for Localization Challenges*
• 20% for Online Quizzes

*Design and Localization Challenges will be scored on overall effort/creativity, how well they meet the criteria/limitations of each Challenge, and how well they show an understanding of the material taught in class. The instructor will provide feedback in class and through Google Classroom.
テキスト There is no textbook for this course. Materials will be provided by the instructor.
参考文献 Students will be expected watch videos about video games on YouTube an/or other streaming services to supplement information learned in class.
主な関連科目 None.
オフィスアワー及び
質問・相談への対応
Mondays, 2nd Period (10:45 – 12:15)

I will also (usually) be available before or after class for questions and feedback. If there is not enough time to talk before or after class, please contact me through Google Classroom, by e-mail, and/or make an appointment to meet with me in my office. I will provide my contact information on the first day of class.

■ルーブリック情報
  AA A B C D
Effort and Creativity Demonstrates an exceptional level of effort and/or creativity Demonstrates a high level of effort and/or creativity Demonstrates an average level of effort and/or creativity Demonstrates a below average level of effort and/or creativity Demonstrates little or no effort or creativity
Challenge criteria Meets all the requirements of the Challenge Meets most the requirements of the Challenge Meets some the requirements of the Challenge Meets few of the requirements of the Challenge Meets very few or none of the requirements of the Challenge
Understanding of material Shows an exceptional level of understanding Shows a high level of understanding Shows an average level of understanding Shows a below-average level of understanding Shows little of no understanding

■カリキュラム情報
所属 ナンバリングコード 適用入学年度 配当年次 身につく能力
知識・技能 思考力 判断力 表現力 協創力
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人文学部教育学科(国際理解科目) 00100 2024~2025 1・2・3・4 - - - -
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法学部法律学科(国際理解科目) 00100 2024~2025 1・2・3・4 - - - -
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健康科学部心理学科(国際理解科目) 00100 2024~2025 1・2・3・4 - - - -
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国際コミュニティ学部地域行政学科(国際理解科目) 00100 2024~2025 1・2・3・4 - - - -